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Otherwise, the player can continue to move through other rooms icons for cards on existing rooms are ignored. Unless otherwise specified, drawing a card and performing that action ends the player's turn. Omen cards also generally provide items, but come at a price - after drawing an Omen card, the player must roll six dice, and if this roll is lower than the number of Omen cards that have been drawn, the Haunt phase starts. Item cards provide equipment the player can use, drop, and trade with other players. Event cards often require the player to make a roll against one of their skills to avoid damage or gain benefits. If there is an Event, Item, or Omen icon on the newly placed tile, the player draws the respective card and follows its instructions. The tile is placed as best to match the current door layout of adjacent rooms. If the player moves through a door where no room has been placed, they draw a room tile from the stack until they draw one that matches the current floor they are on. On each turn, the player can move through a number of rooms equivalent to their current Speed. The 'house' starts with a main, upper, and lower floors placed on separate areas of the game table the main and upper floors are immediately connected by a staircase, whereas the lower floor remains unconnected until certain room tiles, event cards or other actions allow a connection. At the start of the game, each player selects a character and sets the meters at the starting values. The game consists of two phases, the initial Exploration phase and the Haunt phase.
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